翻訳と辞書
Words near each other
・ Damage (You Am I song)
・ Damage control
・ Damage Control (album)
・ Damage Control (comics)
・ Damage Control (company)
・ Damage control (disambiguation)
・ Damage Control (TV series)
・ Damage control surgery
・ Damage controlman
・ Damage deposit
・ Damage Done
・ Damage Inc
・ Damage Incorporated
・ Damage Kontrol
・ Damage mechanics
Damage per second
・ Damage to Baghdad during the Iraq War
・ Damage to infrastructure in the 2010 Haiti earthquake
・ Damage to major ships at the Battle of Jutland
・ Damage tolerance
・ Damage waiver
・ Damage, Inc. Tour
・ Damage-associated molecular pattern
・ Damaged
・ Damaged (band)
・ Damaged (Black Flag album)
・ Damaged (Course of Nature album)
・ Damaged (Danity Kane song)
・ Damaged (EP)
・ Damaged (Lambchop album)


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Damage per second : ウィキペディア英語版
Damage per second

Damage per second (DPS) is a term used with computer games to describe the average rate of damage inflicted over time. The term is especially common in massively multiplayer online role-playing games (MMORPG) and is a key aspect of theorycraft. In this circumstance, "Damage" is a scalar quantity that is applied to an in-game opponent, until that opponent's capacity for absorbing damage is exceeded and the opponent is defeated. Therefore, the higher the DPS value, the less time it takes to defeat an opponent.
The term can also be used as a verb - to "DPS" an opponent is to inflict the maximum damage possible in the shortest time or as a noun, to describe a class which has a particularly high DPS, though this usage is debatable, with "DD" (Damage Dealer) an acceptable alternative.
==Usefulness==
As a measure of capability, it is more accurate than a simple damage value that does not reflect how often the damage can be dealt. In Eve Online, the players' weapons fire in volleys, while in more traditional MMOs the player strikes with melee weapons or fire ranged weapons or spells, which may need to 'recharge'. While an attack may deal 500 points of damage, if the weapon can only fire once every 5 seconds, the damage will be calculated as 100 damage per second. It is therefore a useful metric both to game players and game designers.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Damage per second」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.